39#include "FGPropertyReader.h"
40#include "FGPropertyManager.h"
41#include "FGXMLElement.h"
54bool FGPropertyReader::ResetToIC(
void)
56 for (
auto v: interface_prop_initial_value) {
67void FGPropertyReader::Load(Element* el, FGPropertyManager* PM,
bool override_props)
69 Element *property_element = el->FindElement(
"property");
70 if (property_element && FGJSBBase::debug_lvl > 0) {
76 cout <<
" properties" << endl << endl;
79 while (property_element) {
82 bool has_value_attribute = !property_element->GetAttributeValue(
"value").empty();
84 if (has_value_attribute)
85 value = property_element->GetAttributeValueAsNumber(
"value");
87 string interface_property_string = property_element->GetDataLine();
88 if (PM->HasNode(interface_property_string)) {
89 node = PM->GetNode(interface_property_string);
92 if (FGJSBBase::debug_lvl > 0) {
93 if (interface_prop_initial_value.find(node) == interface_prop_initial_value.end()) {
94 cout << property_element->ReadFrom()
95 <<
" The following property will be overridden but it has not been" << endl
96 <<
" defined in the current model '" << el->GetName() <<
"'" << endl;
99 cout <<
" " <<
"Overriding value for property " << interface_property_string << endl
100 <<
" (old value: " << node->
getDoubleValue() <<
" new value: " << value <<
")"
107 if (has_value_attribute) {
108 cerr << property_element->ReadFrom()
109 <<
" Property " << interface_property_string
110 <<
" is already defined." << endl
112 <<
" be overridden." << endl;
114 property_element = el->FindNextElement(
"property");
118 node = PM->GetNode(interface_property_string,
true);
122 if (FGJSBBase::debug_lvl > 0)
123 cout <<
" " << interface_property_string <<
" (initial value: "
124 << value <<
")" << endl << endl;
127 cerr <<
"Could not create property " << interface_property_string
129 property_element = el->FindNextElement(
"property");
133 interface_prop_initial_value[node] = value;
134 if (property_element->GetAttributeValue(
"persistent") ==
string(
"true"))
137 property_element = el->FindNextElement(
"property");
A node in a property tree.
bool getAttribute(Attribute attr) const
Check a single mode attribute for the property node.
void setAttribute(Attribute attr, bool state)
Set a single mode attribute for the property node.
double getDoubleValue() const
Get a double value for this node.
bool setDoubleValue(double value)
Set a double value for this node.