JSBSim Flight Dynamics Model  1.2.0 (05 Nov 2023)
An Open Source Flight Dynamics and Control Software Library in C++
FGThruster.h
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 
3  Header: FGThruster.h
4  Author: Jon S. Berndt
5  Date started: 08/23/00
6 
7  ------------- Copyright (C) 2000 Jon S. Berndt (jon@jsbsim.org) -------------
8 
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
17  details.
18 
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25 
26 HISTORY
27 --------------------------------------------------------------------------------
28 08/24/00 JSB Created
29 
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33 
34 #ifndef FGTHRUSTER_H
35 #define FGTHRUSTER_H
36 
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40 
41 #include "FGForce.h"
42 #include "math/FGColumnVector3.h"
43 #include <string>
44 
45 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
46 FORWARD DECLARATIONS
47 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
48 
49 namespace JSBSim {
50 
51 class Element;
52 class FGPropertyManager;
53 
54 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
55 CLASS DOCUMENTATION
56 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
57 
73 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
74 CLASS DECLARATION
75 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
76 
77 class FGThruster : public FGForce {
78 
79 public:
81  FGThruster(FGFDMExec *FDMExec, Element *el, int num );
83  virtual ~FGThruster();
84 
85  enum eType {ttNozzle, ttRotor, ttPropeller, ttDirect};
86 
87  virtual double Calculate(double tt) {
88  Thrust = cos(ReverserAngle)*tt;
89  vFn(1) = Thrust;
90  return Thrust;
91  }
92  void SetName(std::string name) {Name = name;}
93  virtual void SetRPM(double rpm) {};
94  virtual void SetEngineRPM(double rpm) {};
95  virtual double GetPowerRequired(void) {return 0.0;}
96  double GetThrust(void) const {return Thrust;}
97  eType GetType(void) {return Type;}
98  std::string GetName(void) {return Name;}
99  void SetReverserAngle(double angle) {ReverserAngle = angle;}
100  double GetReverserAngle(void) const {return ReverserAngle;}
101  virtual double GetRPM(void) const { return 0.0; };
102  virtual double GetEngineRPM(void) const { return 0.0; };
103  double GetGearRatio(void) {return GearRatio; }
104  virtual std::string GetThrusterLabels(int id, const std::string& delimeter);
105  virtual std::string GetThrusterValues(int id, const std::string& delimeter);
106 
107  virtual void ResetToIC(void);
108 
109  struct Inputs {
110  double TotalDeltaT;
111  double H_agl;
112  FGColumnVector3 PQRi;
113  FGColumnVector3 AeroPQR;
114  FGColumnVector3 AeroUVW;
115  double Density;
116  double Pressure;
117  double Soundspeed;
118  double Alpha;
119  double Beta;
120  double Vt;
121  } in;
122 
123 protected:
124  eType Type;
125  std::string Name;
126  double Thrust;
127  double PowerRequired;
128  double GearRatio;
129  double ThrustCoeff;
130  double ReverserAngle;
131  int EngineNum;
132  virtual void Debug(int from);
133 };
134 }
135 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
136 #endif
This class implements a 3 element column vector.
Encapsulates the JSBSim simulation executive.
Definition: FGFDMExec.h:184
Utility class that aids in the conversion of forces between coordinate systems and calculation of mom...
Definition: FGForce.h:222
Base class for specific thrusting devices such as propellers, nozzles, etc.
Definition: FGThruster.h:77
virtual ~FGThruster()
Destructor.
Definition: FGThruster.cpp:121
FGThruster(FGFDMExec *FDMExec, Element *el, int num)
Constructor.
Definition: FGThruster.cpp:55