JSBSim Flight Dynamics Model  1.2.0 (05 Nov 2023)
An Open Source Flight Dynamics and Control Software Library in C++
FGInput Class Reference

Detailed Description

Handles simulation input.

INPUT section definition

The following specifies the way that JSBSim writes out data.

    NAME is the filename you want the input to come from

    TYPE can be:
      SOCKET      Will eventually send data to a socket input, where NAME
                  would then be the IP address of the machine the data should
                  be sent to. DON'T USE THIS YET!
      NONE        Specifies to do nothing. This setting makes it easy to turn on and
                  off the data input without having to mess with anything else.

      Examples:
<input type="SOCKET" port="4321"/>


The class FGInput is the manager of the inputs requested by the user. It
manages a list of instances derived from the abstract class FGInputType.

Definition at line 84 of file FGInput.h.

#include <FGInput.h>

+ Inheritance diagram for FGInput:
+ Collaboration diagram for FGInput:

Public Member Functions

 FGInput (FGFDMExec *)
 
void Disable (void)
 Disables the input generation for all input instances.
 
void Enable (void)
 Enables the input generation for all input instances.
 
std::string GetInputName (unsigned int idx) const
 Get the name identifier to which the input will be directed. More...
 
bool InitModel (void) override
 Initializes the instance. More...
 
bool Load (Element *el) override
 Load the input directives and adds a new input instance to the Input Manager list. More...
 
bool Run (bool Holding) override
 Runs the Input model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold. More...
 
bool SetDirectivesFile (const SGPath &fname)
 Adds a new input instance to the Input Manager. More...
 
bool SetInputName (unsigned int idx, const std::string &name)
 Overwrites the name identifier under which the input will be logged. More...
 
bool Toggle (int idx)
 Toggles the input generation of each input instance. More...
 
- Public Member Functions inherited from FGModel
 FGModel (FGFDMExec *)
 Constructor.
 
 ~FGModel () override
 Destructor.
 
virtual SGPath FindFullPathName (const SGPath &path) const
 
FGFDMExecGetExec (void)
 
const std::string & GetName (void)
 
unsigned int GetRate (void)
 Get the output rate for the model in frames.
 
bool InitModel (void) override
 
void SetPropertyManager (std::shared_ptr< FGPropertyManager > fgpm)
 
void SetRate (unsigned int tt)
 Set the ouput rate for the model in frames.
 
- Public Member Functions inherited from FGModelFunctions
std::string GetFunctionStrings (const std::string &delimeter) const
 Gets the strings for the current set of functions. More...
 
std::string GetFunctionValues (const std::string &delimeter) const
 Gets the function values. More...
 
std::shared_ptr< FGFunctionGetPreFunction (const std::string &name)
 Get one of the "pre" function. More...
 
bool Load (Element *el, FGFDMExec *fdmex, std::string prefix="")
 
void PostLoad (Element *el, FGFDMExec *fdmex, std::string prefix="")
 
void PreLoad (Element *el, FGFDMExec *fdmex, std::string prefix="")
 
void RunPostFunctions (void)
 
void RunPreFunctions (void)
 
- Public Member Functions inherited from FGJSBBase
 FGJSBBase ()
 Constructor for FGJSBBase.
 
virtual ~FGJSBBase ()
 Destructor for FGJSBBase.
 
void disableHighLighting (void)
 Disables highlighting in the console output.
 

Additional Inherited Members

- Public Types inherited from FGJSBBase
enum  { eL = 1 , eM , eN }
 Moments L, M, N.
 
enum  { eP = 1 , eQ , eR }
 Rates P, Q, R.
 
enum  { eU = 1 , eV , eW }
 Velocities U, V, W.
 
enum  { eX = 1 , eY , eZ }
 Positions X, Y, Z.
 
enum  { ePhi = 1 , eTht , ePsi }
 Euler angles Phi, Theta, Psi.
 
enum  { eDrag = 1 , eSide , eLift }
 Stability axis forces, Drag, Side force, Lift.
 
enum  { eRoll = 1 , ePitch , eYaw }
 Local frame orientation Roll, Pitch, Yaw.
 
enum  { eNorth = 1 , eEast , eDown }
 Local frame position North, East, Down.
 
enum  { eLat = 1 , eLong , eRad }
 Locations Radius, Latitude, Longitude.
 
enum  {
  inNone = 0 , inDegrees , inRadians , inMeters ,
  inFeet
}
 Conversion specifiers.
 
- Static Public Member Functions inherited from FGJSBBase
static const std::string & GetVersion (void)
 Returns the version number of JSBSim. More...
 
static constexpr double KelvinToFahrenheit (double kelvin)
 Converts from degrees Kelvin to degrees Fahrenheit. More...
 
static constexpr double CelsiusToRankine (double celsius)
 Converts from degrees Celsius to degrees Rankine. More...
 
static constexpr double RankineToCelsius (double rankine)
 Converts from degrees Rankine to degrees Celsius. More...
 
static constexpr double KelvinToRankine (double kelvin)
 Converts from degrees Kelvin to degrees Rankine. More...
 
static constexpr double RankineToKelvin (double rankine)
 Converts from degrees Rankine to degrees Kelvin. More...
 
static constexpr double FahrenheitToCelsius (double fahrenheit)
 Converts from degrees Fahrenheit to degrees Celsius. More...
 
static constexpr double CelsiusToFahrenheit (double celsius)
 Converts from degrees Celsius to degrees Fahrenheit. More...
 
static constexpr double CelsiusToKelvin (double celsius)
 Converts from degrees Celsius to degrees Kelvin. More...
 
static constexpr double KelvinToCelsius (double kelvin)
 Converts from degrees Kelvin to degrees Celsius. More...
 
static constexpr double FeetToMeters (double measure)
 Converts from feet to meters. More...
 
static bool EqualToRoundoff (double a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, float b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (double a, float b)
 Finite precision comparison. More...
 
static constexpr double Constrain (double min, double value, double max)
 Constrain a value between a minimum and a maximum value.
 
static constexpr double sign (double num)
 
- Static Public Attributes inherited from FGJSBBase
static char highint [5] = {27, '[', '1', 'm', '\0' }
 highlights text
 
static char halfint [5] = {27, '[', '2', 'm', '\0' }
 low intensity text
 
static char normint [6] = {27, '[', '2', '2', 'm', '\0' }
 normal intensity text
 
static char reset [5] = {27, '[', '0', 'm', '\0' }
 resets text properties
 
static char underon [5] = {27, '[', '4', 'm', '\0' }
 underlines text
 
static char underoff [6] = {27, '[', '2', '4', 'm', '\0' }
 underline off
 
static char fgblue [6] = {27, '[', '3', '4', 'm', '\0' }
 blue text
 
static char fgcyan [6] = {27, '[', '3', '6', 'm', '\0' }
 cyan text
 
static char fgred [6] = {27, '[', '3', '1', 'm', '\0' }
 red text
 
static char fggreen [6] = {27, '[', '3', '2', 'm', '\0' }
 green text
 
static char fgdef [6] = {27, '[', '3', '9', 'm', '\0' }
 default text
 
static short debug_lvl = 1
 
- Protected Member Functions inherited from FGModel
bool Upload (Element *el, bool preLoad)
 Uploads this model in memory. More...
 
- Static Protected Member Functions inherited from FGJSBBase
static std::string CreateIndexedPropertyName (const std::string &Property, int index)
 
- Protected Attributes inherited from FGModel
unsigned int exe_ctr
 
FGFDMExecFDMExec
 
std::string Name
 
std::shared_ptr< FGPropertyManagerPropertyManager
 
unsigned int rate
 
- Protected Attributes inherited from FGModelFunctions
FGPropertyReader LocalProperties
 
std::vector< std::shared_ptr< FGFunction > > PostFunctions
 
std::vector< std::shared_ptr< FGFunction > > PreFunctions
 
- Static Protected Attributes inherited from FGJSBBase
static constexpr double radtodeg = 180. / M_PI
 
static constexpr double degtorad = M_PI / 180.
 
static constexpr double hptoftlbssec = 550.0
 
static constexpr double psftoinhg = 0.014138
 
static constexpr double psftopa = 47.88
 
static constexpr double fttom = 0.3048
 
static constexpr double ktstofps = 1852./(3600*fttom)
 
static constexpr double fpstokts = 1.0 / ktstofps
 
static constexpr double inchtoft = 1.0/12.0
 
static constexpr double m3toft3 = 1.0/(fttom*fttom*fttom)
 
static constexpr double in3tom3 = inchtoft*inchtoft*inchtoft/m3toft3
 
static constexpr double inhgtopa = 3386.38
 
static constexpr double slugtolb = 32.174049
 Note that definition of lbtoslug by the inverse of slugtolb and not to a different constant you can also get from some tables will make lbtoslug*slugtolb == 1 up to the magnitude of roundoff. More...
 
static constexpr double lbtoslug = 1.0/slugtolb
 
static constexpr double kgtolb = 2.20462
 
static constexpr double kgtoslug = 0.06852168
 
static const std::string needed_cfg_version = "2.0"
 
static const std::string JSBSim_version = JSBSIM_VERSION " " __DATE__ " " __TIME__
 

Member Function Documentation

◆ GetInputName()

string GetInputName ( unsigned int  idx) const

Get the name identifier to which the input will be directed.

Parameters
idxID of the input instance from which the name identifier must be obtained
Returns
the name identifier.

Definition at line 190 of file FGInput.cpp.

191 {
192  string name;
193 
194  if (idx < InputTypes.size())
195  name = InputTypes[idx]->GetInputName();
196  return name;
197 }

◆ InitModel()

bool InitModel ( void  )
overridevirtual

Initializes the instance.

This method is called by FGFDMExec::RunIC(). This is were the initialization of all classes derived from FGInputType takes place. It is important that this method is not called prior to FGFDMExec::RunIC() so that the initialization process can be executed properly.

Returns
true if the execution succeeded.

Reimplemented from FGModelFunctions.

Definition at line 121 of file FGInput.cpp.

122 {
123  bool ret = false;
124 
125  if (!FGModel::InitModel()) return false;
126 
127  vector<FGInputType*>::iterator it;
128  for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
129  ret &= (*it)->InitModel();
130 
131  return ret;
132 }

◆ Load()

bool Load ( Element el)
overridevirtual

Load the input directives and adds a new input instance to the Input Manager list.

Parameters
elXMLElement that is pointing to the input directives
Returns
true if the execution succeeded.

Reimplemented from FGModel.

Definition at line 76 of file FGInput.cpp.

77 {
78  // Unlike the other FGModel classes, properties listed in the <input> section
79  // are not intended to create new properties. For that reason, FGInput
80  // cannot load its XML directives with FGModel::Load().
81  // Instead FGModelLoader::Open() and FGModel::PreLoad() must be explicitely
82  // called.
83  FGModelLoader ModelLoader(this);
84  Element* element = ModelLoader.Open(el);
85 
86  if (!element) return false;
87 
88  FGModel::PreLoad(element, FDMExec);
89 
90  size_t idx = InputTypes.size();
91  string type = element->GetAttributeValue("type");
92  FGInputType* Input = 0;
93 
94  if (debug_lvl > 0) cout << endl << " Input data set: " << idx << " " << endl;
95 
96  type = to_upper(type);
97 
98  if (type.empty() || type == "SOCKET") {
99  Input = new FGInputSocket(FDMExec);
100  } else if (type == "QTJSBSIM") {
101  Input = new FGUDPInputSocket(FDMExec);
102  } else if (type != string("NONE")) {
103  cerr << element->ReadFrom()
104  << "Unknown type of input specified in config file" << endl;
105  }
106 
107  if (!Input) return false;
108 
109  Input->SetIdx(idx);
110  Input->Load(element);
111  PostLoad(element, FDMExec);
112 
113  InputTypes.push_back(Input);
114 
115  Debug(2);
116  return true;
117 }
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◆ Run()

bool Run ( bool  Holding)
overridevirtual

Runs the Input model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold.

Parameters
Holdingif true, the executive has been directed to hold the sim from advancing time. Some models may ignore this flag, such as the Input model, which may need to be active to listen on a socket for the "Resume" command to be given.
Returns
false if no error

Reimplemented from FGModel.

Definition at line 136 of file FGInput.cpp.

137 {
138  if (FDMExec->GetTrimStatus()) return true;
139  if (FGModel::Run(Holding)) return true;
140  if (!enabled) return true;
141 
142  vector<FGInputType*>::iterator it;
143  for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
144  (*it)->Run(Holding);
145 
146  return false;
147 }
virtual bool Run(bool Holding)
Runs the model; called by the Executive.
Definition: FGModel.cpp:89

◆ SetDirectivesFile()

bool SetDirectivesFile ( const SGPath &  fname)

Adds a new input instance to the Input Manager.

The definition of the new input instance is read from a file.

Parameters
fnamethe name of the file from which the ouput directives should be read.
Returns
true if the execution succeeded.

Definition at line 151 of file FGInput.cpp.

152 {
153  FGXMLFileRead XMLFile;
154  Element* document = XMLFile.LoadXMLDocument(fname);
155  if (!document) {
156  stringstream s;
157  s << "Could not read directive file: " << fname;
158  throw BaseException(s.str());
159  }
160  bool result = Load(document);
161 
162  if (!result)
163  cerr << endl << "Aircraft input element has problems in file " << fname << endl;
164 
165  return result;
166 }
bool Load(Element *el) override
Load the input directives and adds a new input instance to the Input Manager list.
Definition: FGInput.cpp:76
This class is solely for the purpose of determining what type of file is given on the command line.
Definition: JSBSim.cpp:149

◆ SetInputName()

bool SetInputName ( unsigned int  idx,
const std::string &  name 
)

Overwrites the name identifier under which the input will be logged.

This method is taken into account if it is called between Load() and FGFDMExec::RunIC() otherwise it is ignored until the next call to SetStartNewInput().

Parameters
idxID of the instance which name identifier will be changed
namenew name
Returns
false if the instance does not exists.

Definition at line 180 of file FGInput.cpp.

181 {
182  if (idx >= InputTypes.size()) return false;
183 
184  InputTypes[idx]->SetInputName(name);
185  return true;
186 }

◆ Toggle()

bool Toggle ( int  idx)

Toggles the input generation of each input instance.

Parameters
idxID of the input instance which input generation will be toggled.
Returns
false if the instance does not exist otherwise returns the status of the input generation (i.e. true if the input has been enabled, false if the input has been disabled)

Definition at line 170 of file FGInput.cpp.

171 {
172  if (idx >= (int)0 && idx < (int)InputTypes.size())
173  return InputTypes[idx]->Toggle();
174 
175  return false;
176 }

The documentation for this class was generated from the following files: