JSBSim Flight Dynamics Model 1.3.3 (16 Oct 2026)
An Open Source Flight Dynamics and Control Software Library in C++
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FGWinds.cpp
1/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3 Module: FGWinds.cpp
4 Author: Jon Berndt, Tony Peden, Andreas Gaeb
5 Date started: Extracted from FGAtmosphere, which originated in 1998
6 5/2011
7 Purpose: Models winds, gusts, turbulence, and other atmospheric
8 disturbances
9 Called by: FGFDMExec
10
11 ------------- Copyright (C) 2011 Jon S. Berndt (jon@jsbsim.org) -------------
12
13 This program is free software; you can redistribute it and/or modify it under
14 the terms of the GNU Lesser General Public License as published by the Free
15 Software Foundation; either version 2 of the License, or (at your option) any
16 later version.
17
18 This program is distributed in the hope that it will be useful, but WITHOUT
19 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
20 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
21 details.
22
23 You should have received a copy of the GNU Lesser General Public License along
24 with this program; if not, write to the Free Software Foundation, Inc., 59
25 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26
27 Further information about the GNU Lesser General Public License can also be
28 found on the world wide web at http://www.gnu.org.
29
30FUNCTIONAL DESCRIPTION
31--------------------------------------------------------------------------------
32
33HISTORY
34--------------------------------------------------------------------------------
35
36%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
37COMMENTS, REFERENCES, and NOTES
38%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39[1] Anderson, John D. "Introduction to Flight, Third Edition", McGraw-Hill,
40 1989, ISBN 0-07-001641-0
41
42%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
43INCLUDES
44%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
45
46#include "FGWinds.h"
47#include "FGFDMExec.h"
48#include "math/FGTable.h"
49#include "input_output/FGLog.h"
50
51using namespace std;
52
53namespace JSBSim {
54
55/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
56CLASS IMPLEMENTATION
57%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
58
59//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
60// square a value, but preserve the original sign
61
62/*
63static inline double square_signed (double value)
64{
65 if (value < 0)
66 return value * value * -1;
67 else
68 return value * value;
69}
70*/
71
73constexpr double sqr(double x) { return x*x; }
74
76 : FGModel(fdmex, "FGWinds"), generator(fdmex->GetRandomGenerator())
77{
78 MagnitudedAccelDt = MagnitudeAccel = Magnitude = TurbDirection = 0.0;
79 SetTurbType( ttMilspec );
80 TurbGain = 1.0;
81 TurbRate = 10.0;
82 Rhythmicity = 0.1;
83 spike = target_time = strength = 0.0;
84 wind_from_clockwise = 0.0;
85 psiw = 0.0;
86
87 vGustNED.InitMatrix();
88 vTurbulenceNED.InitMatrix();
89 vCosineGust.InitMatrix();
90
91 // Milspec turbulence model
92 windspeed_at_20ft = 0.;
93 probability_of_exceedence_index = 0;
94 POE_Table = new FGTable(7,12);
95 // this is Figure 7 from p. 49 of MIL-F-8785C
96 // rows: probability of exceedance curve index, cols: altitude in ft
97 *POE_Table
98 << 500.0 << 1750.0 << 3750.0 << 7500.0 << 15000.0 << 25000.0 << 35000.0 << 45000.0 << 55000.0 << 65000.0 << 75000.0 << 80000.0
99 << 1 << 3.2 << 2.2 << 1.5 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0
100 << 2 << 4.2 << 3.6 << 3.3 << 1.6 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0
101 << 3 << 6.6 << 6.9 << 7.4 << 6.7 << 4.6 << 2.7 << 0.4 << 0.0 << 0.0 << 0.0 << 0.0 << 0.0
102 << 4 << 8.6 << 9.6 << 10.6 << 10.1 << 8.0 << 6.6 << 5.0 << 4.2 << 2.7 << 0.0 << 0.0 << 0.0
103 << 5 << 11.8 << 13.0 << 16.0 << 15.1 << 11.6 << 9.7 << 8.1 << 8.2 << 7.9 << 4.9 << 3.2 << 2.1
104 << 6 << 15.6 << 17.6 << 23.0 << 23.6 << 22.1 << 20.0 << 16.0 << 15.1 << 12.1 << 7.9 << 6.2 << 5.1
105 << 7 << 18.7 << 21.5 << 28.4 << 30.2 << 30.7 << 31.0 << 25.2 << 23.1 << 17.5 << 10.7 << 8.4 << 7.2;
106
107 bind();
108 Debug(0);
109}
110
111//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
112
114{
115 delete(POE_Table);
116 Debug(1);
117}
118
119//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
120
121bool FGWinds::InitModel(void)
122{
123 if (!FGModel::InitModel()) return false;
124
125 psiw = 0.0;
126
127 vGustNED.InitMatrix();
128 vTurbulenceNED.InitMatrix();
129 vTurbPQR.InitMatrix();
130 vCosineGust.InitMatrix();
131
132 oneMinusCosineGust.gustProfile.Running = false;
133 oneMinusCosineGust.gustProfile.elapsedTime = 0.0;
134
135 xi_u_km1 = nu_u_km1 = 0;
136 xi_v_km1 = xi_v_km2 = nu_v_km1 = nu_v_km2 = 0;
137 xi_w_km1 = xi_w_km2 = nu_w_km1 = nu_w_km2 = 0;
138 xi_p_km1 = nu_p_km1 = 0;
139 xi_q_km1 = xi_r_km1 = 0;
140
141 return true;
142}
143
144//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
145
146bool FGWinds::Run(bool Holding)
147{
148 if (FGModel::Run(Holding)) return true;
149 if (Holding) return false;
150
151 Turbulence(in.AltitudeASL);
152 if (oneMinusCosineGust.gustProfile.Running) CosineGust();
153
154 vTotalWindNED = vWindNED + vGustNED + vCosineGust + vTurbulenceNED;
155
156 // psiw (Wind heading) is the direction the wind is blowing towards
157 if (vWindNED(eX) != 0.0) psiw = atan2( vWindNED(eY), vWindNED(eX) );
158 if (psiw < 0) psiw += 2*M_PI;
159
160 Debug(2);
161 return false;
162}
163
164//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
165//
166// psi is the angle that the wind is blowing *towards*
167
168void FGWinds::SetWindspeed(double speed)
169{
170 if (vWindNED.Magnitude() == 0.0) {
171 psiw = 0.0;
172 vWindNED(eNorth) = speed;
173 } else {
174 vWindNED(eNorth) = speed * cos(psiw);
175 vWindNED(eEast) = speed * sin(psiw);
176 vWindNED(eDown) = 0.0;
177 }
178}
179
180//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
181
182double FGWinds::GetWindspeed(void) const
183{
184 return vWindNED.Magnitude();
185}
186
187//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
188//
189// psi is the angle that the wind is blowing *towards*
190
191void FGWinds::SetWindPsi(double dir)
192{
193 double mag = GetWindspeed();
194 psiw = dir;
195 SetWindspeed(mag);
196}
197
198//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
199
200void FGWinds::Turbulence(double h)
201{
202 switch (turbType) {
203
204 case ttCulp: {
205
206 vTurbPQR(eP) = wind_from_clockwise;
207 vTurbPQR(eQ) = vTurbPQR(eR) = 0.0;
208 if (TurbGain == 0.0) {
209 vTurbulenceNED.InitMatrix();
210 return;
211 }
212
213 // keep the inputs within allowable limts for this model
214 if (TurbGain < 0.0) TurbGain = 0.0;
215 if (TurbGain > 1.0) TurbGain = 1.0;
216 if (TurbRate < 0.0) TurbRate = 0.0;
217 if (TurbRate > 30.0) TurbRate = 30.0;
218 if (Rhythmicity < 0.0) Rhythmicity = 0.0;
219 if (Rhythmicity > 1.0) Rhythmicity = 1.0;
220
221 // generate a sine wave corresponding to turbulence rate in hertz
222 double time = FDMExec->GetSimTime();
223 double sinewave = sin( time * TurbRate * 6.283185307 );
224
225 double random = 0.0;
226 if (target_time == 0.0) {
227 strength = random = generator->GetUniformRandomNumber();
228 target_time = time + 0.71 + (random * 0.5);
229 }
230 if (time > target_time) {
231 spike = 1.0;
232 target_time = 0.0;
233 }
234
235 // max vertical wind speed in fps, corresponds to TurbGain = 1.0
236 double max_vs = 40;
237
238 double delta = strength * max_vs * TurbGain * (1-Rhythmicity) * spike;
239
240 // Vertical component of turbulence.
241 vTurbulenceNED(eDown) = sinewave * max_vs * TurbGain * Rhythmicity;
242 vTurbulenceNED(eDown)+= delta;
243 if (in.DistanceAGL/in.wingspan < 3.0)
244 vTurbulenceNED(eDown) *= in.DistanceAGL/in.wingspan * 0.3333;
245
246 // Yaw component of turbulence.
247 vTurbulenceNED(eNorth) = sin( delta * 3.0 );
248 vTurbulenceNED(eEast) = cos( delta * 3.0 );
249
250 // Roll component of turbulence. Clockwise vortex causes left roll.
251 vTurbPQR(eP) += delta * 0.04;
252
253 spike = spike * 0.9;
254 break;
255 }
256 case ttMilspec:
257 case ttTustin: {
258
259 // The time constants use the airspeed relative to the air mass, which
260 // excludes the turbulence: feeding the filter outputs back into their own
261 // coefficients makes the Tustin filters drift, the more so the smaller the
262 // time step.
263 double V = (in.vUVW - in.Tl2b*(vWindNED + vGustNED + vCosineGust)).Magnitude();
264
265 // an index of zero means turbulence is disabled
266 // airspeed occurs as divisor in the code below
267 if (probability_of_exceedence_index == 0 || V == 0) {
268 vTurbulenceNED(eNorth) = vTurbulenceNED(eEast) = vTurbulenceNED(eDown) = 0.0;
269 vTurbPQR(eP) = vTurbPQR(eQ) = vTurbPQR(eR) = 0.0;
270 return;
271 }
272
273 // Turbulence model according to MIL-F-8785C (Flying Qualities of Piloted Aircraft)
274 double b_w = in.wingspan, L_u, L_w, sig_u, sig_w;
275
276 if (b_w == 0.) b_w = 30.;
277
278 // clip height functions at 10 ft
279 if (h <= 10.) h = 10;
280
281 // Scale lengths L and amplitudes sigma as function of height
282 if (h <= 1000) {
283 L_u = h/pow(0.177 + 0.000823*h, 1.2); // MIL-F-8785c, Fig. 10, p. 55
284 L_w = h;
285 sig_w = 0.1*windspeed_at_20ft;
286 sig_u = sig_w/pow(0.177 + 0.000823*h, 0.4); // MIL-F-8785c, Fig. 11, p. 56
287 } else if (h <= 2000) {
288 // linear interpolation between low altitude and high altitude models
289 L_u = L_w = 1000 + (h-1000.)/1000.*750.;
290 sig_u = sig_w = 0.1*windspeed_at_20ft
291 + (h-1000.)/1000.*(POE_Table->GetValue(probability_of_exceedence_index, h) - 0.1*windspeed_at_20ft);
292 } else {
293 L_u = L_w = 1750.; // MIL-F-8785c, Sec. 3.7.2.1, p. 48
294 sig_u = sig_w = POE_Table->GetValue(probability_of_exceedence_index, h);
295 }
296
297 double
298 T_V = in.totalDeltaT, // for compatibility of nomenclature
299 sig_p = 1.9/sqrt(L_w*b_w)*sig_w, // Yeager1998, eq. (8)
300 //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
301 //sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
302 L_p = sqrt(L_w*b_w)/2.6, // eq. (10)
303 tau_u = L_u/V, // eq. (6)
304 tau_w = L_w/V, // eq. (3)
305 tau_p = L_p/V, // eq. (9)
306 tau_q = 4*b_w/M_PI/V, // eq. (13)
307 tau_r =3*b_w/M_PI/V, // eq. (16)
308 nu_u = generator->GetNormalRandomNumber(),
309 nu_v = generator->GetNormalRandomNumber(),
310 nu_w = generator->GetNormalRandomNumber(),
311 nu_p = generator->GetNormalRandomNumber(),
312 xi_u=0, xi_v=0, xi_w=0, xi_p=0, xi_q=0, xi_r=0;
313
314 // values of turbulence NED velocities
315
316 if (turbType == ttTustin) {
317 // the following is the Tustin formulation of Yeager's report
318 double
319 omega_w = V/L_w, // hidden in nomenclature p. 3
320 omega_v = V/L_u, // Assuming L_u == L_v as per MIL-F-8785c, Fig. 10, p. 55
321 C_BL = 1/tau_u/tan(T_V/2/tau_u), // eq. (19)
322 C_BLp = 1/tau_p/tan(T_V/2/tau_p), // eq. (22)
323 C_BLq = 1/tau_q/tan(T_V/2/tau_q), // eq. (24)
324 C_BLr = 1/tau_r/tan(T_V/2/tau_r); // eq. (26)
325
326 // all values calculated so far are strictly positive, except for
327 // the random numbers nu_*. This means that in the code below, all
328 // divisors are strictly positive, too, and no floating point
329 // exception should occur.
330 xi_u = -(1 - C_BL*tau_u)/(1 + C_BL*tau_u)*xi_u_km1
331 + sig_u*sqrt(2*tau_u/T_V)/(1 + C_BL*tau_u)*(nu_u + nu_u_km1); // eq. (18)
332 xi_v = -2*(sqr(omega_v) - sqr(C_BL))/sqr(omega_v + C_BL)*xi_v_km1
333 - sqr(omega_v - C_BL)/sqr(omega_v + C_BL) * xi_v_km2
334 + sig_u*sqrt(3*omega_v/T_V)/sqr(omega_v + C_BL)*(
335 (C_BL + omega_v/sqrt(3.))*nu_v
336 + 2/sqrt(3.)*omega_v*nu_v_km1
337 + (omega_v/sqrt(3.) - C_BL)*nu_v_km2); // eq. (20) for v
338 xi_w = -2*(sqr(omega_w) - sqr(C_BL))/sqr(omega_w + C_BL)*xi_w_km1
339 - sqr(omega_w - C_BL)/sqr(omega_w + C_BL) * xi_w_km2
340 + sig_w*sqrt(3*omega_w/T_V)/sqr(omega_w + C_BL)*(
341 (C_BL + omega_w/sqrt(3.))*nu_w
342 + 2/sqrt(3.)*omega_w*nu_w_km1
343 + (omega_w/sqrt(3.) - C_BL)*nu_w_km2); // eq. (20) for w
344 xi_p = -(1 - C_BLp*tau_p)/(1 + C_BLp*tau_p)*xi_p_km1
345 + sig_p*sqrt(2*tau_p/T_V)/(1 + C_BLp*tau_p) * (nu_p + nu_p_km1); // eq. (21)
346 xi_q = -(1 - 4*b_w*C_BLq/M_PI/V)/(1 + 4*b_w*C_BLq/M_PI/V) * xi_q_km1
347 + C_BLq/V/(1 + 4*b_w*C_BLq/M_PI/V) * (xi_w - xi_w_km1); // eq. (23)
348 xi_r = - (1 - 3*b_w*C_BLr/M_PI/V)/(1 + 3*b_w*C_BLr/M_PI/V) * xi_r_km1
349 + C_BLr/V/(1 + 3*b_w*C_BLr/M_PI/V) * (xi_v - xi_v_km1); // eq. (25)
350
351 } else if (turbType == ttMilspec) {
352 // the following is the MIL-STD-1797A formulation
353 // as cited in Yeager's report
354 xi_u = (1 - T_V/tau_u) *xi_u_km1 + sig_u*sqrt(2*T_V/tau_u)*nu_u; // eq. (30)
355 xi_v = (1 - 2*T_V/tau_u)*xi_v_km1 + sig_u*sqrt(4*T_V/tau_u)*nu_v; // eq. (31)
356 xi_w = (1 - 2*T_V/tau_w)*xi_w_km1 + sig_w*sqrt(4*T_V/tau_w)*nu_w; // eq. (32)
357 xi_p = (1 - T_V/tau_p) *xi_p_km1 + sig_p*sqrt(2*T_V/tau_p)*nu_p; // eq. (33)
358 xi_q = (1 - T_V/tau_q) *xi_q_km1 + M_PI/4/b_w*(xi_w - xi_w_km1); // eq. (34)
359 xi_r = (1 - T_V/tau_r) *xi_r_km1 + M_PI/3/b_w*(xi_v - xi_v_km1); // eq. (35)
360 }
361
362 // rotate by wind azimuth and assign the velocities
363 double cospsi = cos(psiw), sinpsi = sin(psiw);
364 vTurbulenceNED(eNorth) = cospsi*xi_u + sinpsi*xi_v;
365 vTurbulenceNED(eEast) = -sinpsi*xi_u + cospsi*xi_v;
366 vTurbulenceNED(eDown) = xi_w;
367
368 vTurbPQR(eP) = cospsi*xi_p + sinpsi*xi_q;
369 vTurbPQR(eQ) = -sinpsi*xi_p + cospsi*xi_q;
370 vTurbPQR(eR) = xi_r;
371
372 // vTurbPQR is in the body fixed frame, not NED
373 vTurbPQR = in.Tl2b*vTurbPQR;
374
375 // hand on the values for the next timestep
376 xi_u_km1 = xi_u; nu_u_km1 = nu_u;
377 xi_v_km2 = xi_v_km1; xi_v_km1 = xi_v; nu_v_km2 = nu_v_km1; nu_v_km1 = nu_v;
378 xi_w_km2 = xi_w_km1; xi_w_km1 = xi_w; nu_w_km2 = nu_w_km1; nu_w_km1 = nu_w;
379 xi_p_km1 = xi_p; nu_p_km1 = nu_p;
380 xi_q_km1 = xi_q;
381 xi_r_km1 = xi_r;
382 break;
383 }
384 default:
385 // ttNone, and ttStandard which is not implemented: no turbulence.
386 vTurbulenceNED.InitMatrix();
387 vTurbPQR.InitMatrix();
388 break;
389 }
390
391 TurbDirection = atan2( vTurbulenceNED(eEast), vTurbulenceNED(eNorth))*radtodeg;
392
393}
394
395//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
396
397double FGWinds::CosineGustProfile(double startDuration, double steadyDuration, double endDuration, double elapsedTime)
398{
399 double factor = 0.0;
400 if (elapsedTime >= 0 && elapsedTime <= startDuration) {
401 factor = (1.0 - cos(M_PI*elapsedTime/startDuration))/2.0;
402 } else if (elapsedTime > startDuration && (elapsedTime <= (startDuration + steadyDuration))) {
403 factor = 1.0;
404 } else if (elapsedTime > (startDuration + steadyDuration) && elapsedTime <= (startDuration + steadyDuration + endDuration)) {
405 factor = (1-cos(M_PI*(1-(elapsedTime-(startDuration + steadyDuration))/endDuration)))/2.0;
406 } else {
407 factor = 0.0;
408 }
409
410 return factor;
411}
412
413//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
414
415void FGWinds::CosineGust()
416{
417 struct OneMinusCosineProfile& profile = oneMinusCosineGust.gustProfile;
418
419 double factor = CosineGustProfile( profile.startupDuration,
420 profile.steadyDuration,
421 profile.endDuration,
422 profile.elapsedTime);
423 // Normalize the gust wind vector
424 oneMinusCosineGust.vWind.Normalize();
425
426 if (oneMinusCosineGust.vWindTransformed.Magnitude() == 0.0) {
427 switch (oneMinusCosineGust.gustFrame) {
428 case gfBody:
429 oneMinusCosineGust.vWindTransformed = in.Tl2b.Inverse() * oneMinusCosineGust.vWind;
430 break;
431 case gfWind:
432 oneMinusCosineGust.vWindTransformed = in.Tl2b.Inverse() * in.Tw2b * oneMinusCosineGust.vWind;
433 break;
434 case gfLocal:
435 // this is the native frame - and the default.
436 oneMinusCosineGust.vWindTransformed = oneMinusCosineGust.vWind;
437 break;
438 default:
439 break;
440 }
441 }
442
443 vCosineGust = factor * oneMinusCosineGust.vWindTransformed * oneMinusCosineGust.magnitude;
444
445 profile.elapsedTime += in.totalDeltaT;
446
447 if (profile.elapsedTime > (profile.startupDuration + profile.steadyDuration + profile.endDuration)) {
448 profile.Running = false;
449 profile.elapsedTime = 0.0;
450 oneMinusCosineGust.vWindTransformed.InitMatrix();
451 vCosineGust.InitMatrix(0);
452 }
453}
454
455//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
456
457void FGWinds::NumberOfUpDownburstCells(int num)
458{
459 for (unsigned int i=0; i<UpDownBurstCells.size();i++) delete UpDownBurstCells[i];
460 UpDownBurstCells.clear();
461 if (num >= 0) {
462 for (int i=0; i<num; i++) UpDownBurstCells.push_back(new struct UpDownBurst);
463 }
464}
465
466//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
467// Calculates the distance between a specified point (where presumably the
468// Up/Downburst is centered) and the current vehicle location. The distance
469// here is calculated from the Haversine formula.
470
471double FGWinds::DistanceFromRingCenter(double lat, double lon)
472{
473 double deltaLat = in.latitude - lat;
474 double deltaLong = in.longitude - lon;
475 double dLat2 = deltaLat/2.0;
476 double dLong2 = deltaLong/2.0;
477 double a = sin(dLat2)*sin(dLat2)
478 + cos(lat)*cos(in.latitude)*sin(dLong2)*sin(dLong2);
479 double c = 2.0*atan2(sqrt(a), sqrt(1.0 - a));
480 double d = in.planetRadius*c;
481 return d;
482}
483
484//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
485
486void FGWinds::UpDownBurst()
487{
488
489 for (unsigned int i=0; i<UpDownBurstCells.size(); i++) {
490 /*double d =*/ DistanceFromRingCenter(UpDownBurstCells[i]->ringLatitude, UpDownBurstCells[i]->ringLongitude);
491
492 }
493}
494
495//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
496// User is supplying a wind specific random seed to override the random seed
497// used by FGFDMExec. So initialise a new random number generator with this
498// random seed rather than referencing the FGFDMExec random number generator.
499
500void FGWinds::SetRandomSeed(int sr)
501{
502 RandomSeed = sr;
503 generator = std::make_shared<RandomNumberGenerator>(*RandomSeed);
504}
505
506int FGWinds::GetRandomSeed(void) const {
507 if (RandomSeed)
508 return *RandomSeed;
509 else
510 return FDMExec->SRand();
511}
512
513//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
514
515void FGWinds::bind(void)
516{
517 // User-specified steady, constant, wind properties (local navigational/geographic frame: N-E-D)
518 PropertyManager->Tie("atmosphere/psiw-rad", this, &FGWinds::GetWindPsi, &FGWinds::SetWindPsi);
519 PropertyManager->Tie("atmosphere/wind-north-fps", this, eNorth,
521 PropertyManager->Tie("atmosphere/wind-east-fps", this, eEast,
523 PropertyManager->Tie("atmosphere/wind-down-fps", this, eDown,
525 PropertyManager->Tie("atmosphere/wind-mag-fps", this, &FGWinds::GetWindspeed,
526 &FGWinds::SetWindspeed);
527
528 // User-specifieded gust (local navigational/geographic frame: N-E-D)
529 PropertyManager->Tie("atmosphere/gust-north-fps", this, eNorth,
531 PropertyManager->Tie("atmosphere/gust-east-fps", this, eEast,
533 PropertyManager->Tie("atmosphere/gust-down-fps", this, eDown,
535
536 // User-specified 1 - cosine gust parameters (in specified frame)
537 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/startup-duration-sec",
538 this, nullptr, &FGWinds::StartupGustDuration);
539 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/steady-duration-sec",
540 this, nullptr, &FGWinds::SteadyGustDuration);
541 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/end-duration-sec",
542 this, nullptr, &FGWinds::EndGustDuration);
543 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/magnitude-ft_sec",
544 this, nullptr, &FGWinds::GustMagnitude);
545 PropertyManager->Tie<FGWinds, eGustFrame>("atmosphere/cosine-gust/frame", this,
546 nullptr, &FGWinds::GustFrame);
547 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/X-velocity-ft_sec",
548 this, nullptr, &FGWinds::GustXComponent);
549 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/Y-velocity-ft_sec",
550 this, nullptr, &FGWinds::GustYComponent);
551 PropertyManager->Tie<FGWinds, double>("atmosphere/cosine-gust/Z-velocity-ft_sec",
552 this, nullptr, &FGWinds::GustZComponent);
553 PropertyManager->Tie<FGWinds, bool>("atmosphere/cosine-gust/start", this,
554 nullptr, &FGWinds::StartGust);
555
556 // User-specified Up- Down-burst parameters
557 PropertyManager->Tie<FGWinds, int>("atmosphere/updownburst/number-of-cells",
558 this, nullptr, &FGWinds::NumberOfUpDownburstCells);
559// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
560// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
561// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
562// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
563// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
564// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
565// PropertyManager->Tie("atmosphere/updownburst/", this, nullptr, &FGWinds::);
566
567 // User-specified turbulence (local navigational/geographic frame: N-E-D)
568 PropertyManager->Tie("atmosphere/turb-north-fps", this, eNorth,
570 PropertyManager->Tie("atmosphere/turb-east-fps", this, eEast,
572 PropertyManager->Tie("atmosphere/turb-down-fps", this, eDown,
574 // Experimental turbulence parameters
575 PropertyManager->Tie("atmosphere/p-turb-rad_sec", this, eP, &FGWinds::GetTurbPQR);
576 PropertyManager->Tie("atmosphere/q-turb-rad_sec", this, eQ, &FGWinds::GetTurbPQR);
577 PropertyManager->Tie("atmosphere/r-turb-rad_sec", this, eR, &FGWinds::GetTurbPQR);
578 PropertyManager->Tie("atmosphere/turb-type", this, &FGWinds::GetTurbType, &FGWinds::SetTurbType);
579 PropertyManager->Tie("atmosphere/turb-rate", this, &FGWinds::GetTurbRate, &FGWinds::SetTurbRate);
580 PropertyManager->Tie("atmosphere/turb-gain", this, &FGWinds::GetTurbGain, &FGWinds::SetTurbGain);
581 PropertyManager->Tie("atmosphere/turb-rhythmicity", this, &FGWinds::GetRhythmicity,
582 &FGWinds::SetRhythmicity);
583
584 // Parameters for milspec turbulence
585 PropertyManager->Tie("atmosphere/turbulence/milspec/windspeed_at_20ft_AGL-fps",
586 this, &FGWinds::GetWindspeed20ft,
587 &FGWinds::SetWindspeed20ft);
588 PropertyManager->Tie("atmosphere/turbulence/milspec/severity",
589 this, &FGWinds::GetProbabilityOfExceedence,
591
592 // Total, calculated winds (local navigational/geographic frame: N-E-D). Read only.
593 PropertyManager->Tie("atmosphere/total-wind-north-fps", this, eNorth, &FGWinds::GetTotalWindNED);
594 PropertyManager->Tie("atmosphere/total-wind-east-fps", this, eEast, &FGWinds::GetTotalWindNED);
595 PropertyManager->Tie("atmosphere/total-wind-down-fps", this, eDown, &FGWinds::GetTotalWindNED);
596
597 // Allow user to specify a separate random seed independent of the FDMExec random seed
598 PropertyManager->Tie("atmosphere/randomseed", this, &FGWinds::GetRandomSeed, &FGWinds::SetRandomSeed);
599}
600
601//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
602// The bitmasked value choices are as follows:
603// unset: In this case (the default) JSBSim would only print
604// out the normally expected messages, essentially echoing
605// the config files as they are read. If the environment
606// variable is not set, debug_lvl is set to 1 internally
607// 0: This requests JSBSim not to output any messages
608// whatsoever.
609// 1: This value explicity requests the normal JSBSim
610// startup messages
611// 2: This value asks for a message to be printed out when
612// a class is instantiated
613// 4: When this value is set, a message is displayed when a
614// FGModel object executes its Run() method
615// 8: When this value is set, various runtime state variables
616// are printed out periodically
617// 16: When set various parameters are sanity checked and
618// a message is printed out when they go out of bounds
619
620void FGWinds::Debug(int from)
621{
622 if (debug_lvl <= 0) return;
623
624 if (debug_lvl & 1) { // Standard console startup message output
625 if (from == 0) { // Constructor
626 }
627 }
628 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
629 FGLogging log(LogLevel::DEBUG);
630 if (from == 0) log << "Instantiated: FGWinds" << endl;
631 if (from == 1) log << "Destroyed: FGWinds" << endl;
632 }
633 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
634 }
635 if (debug_lvl & 8 ) { // Runtime state variables
636 }
637 if (debug_lvl & 16) { // Sanity checking
638 }
639 if (debug_lvl & 128) { //
640 }
641 if (debug_lvl & 64) {
642 if (from == 0) { // Constructor
643 }
644 }
645}
646
647} // namespace JSBSim
double Magnitude(void) const
Length of the vector.
FGColumnVector3 & Normalize(void)
Normalize.
Encapsulates the JSBSim simulation executive.
Definition FGFDMExec.h:185
double GetSimTime(void) const
Returns the cumulative simulation time in seconds.
Definition FGFDMExec.h:554
FGMatrix33 Inverse(void) const
Return the inverse of the matrix.
Base class for all scheduled JSBSim models.
Definition FGModel.h:79
virtual bool Run(bool Holding)
Runs the model; called by the Executive.
Definition FGModel.cpp:101
Lookup table class.
Definition FGTable.h:331
double GetValue(void) const
Get the current table value.
Definition FGTable.cpp:552
virtual const FGColumnVector3 & GetWindNED(void) const
Retrieves the wind components in NED frame.
Definition FGWinds.h:205
virtual void GustMagnitude(double mag)
Specifies the magnitude of the gust in feet/second.
Definition FGWinds.h:337
virtual const FGColumnVector3 & GetTotalWindNED(void) const
Retrieves the total wind components in NED frame.
Definition FGWinds.h:188
virtual void GustXComponent(double x)
Specifies the X component of velocity in the specified gust frame (ft/sec).
Definition FGWinds.h:347
virtual void SetTurbNED(int idx, double turb)
Sets a turbulence component in NED frame.
Definition FGWinds.h:234
virtual void SetWindPsi(double dir)
Sets the direction that the wind is coming from.
Definition FGWinds.cpp:191
virtual void StartupGustDuration(double dur)
Specifies the duration of the startup portion of the gust.
Definition FGWinds.h:331
bool Run(bool Holding) override
Runs the winds model; called by the Executive Can pass in a value indicating if the executive is dire...
Definition FGWinds.cpp:146
virtual void SetTurbType(tType tt)
Turbulence models available: ttNone, ttStandard, ttBerndt, ttCulp, ttMilspec, ttTustin.
Definition FGWinds.h:250
virtual double GetTurbNED(int idx) const
Retrieves a turbulence component in NED frame.
Definition FGWinds.h:243
virtual void SteadyGustDuration(double dur)
Specifies the length of time that the gust is at a steady, full strength.
Definition FGWinds.h:333
~FGWinds()
Destructor.
Definition FGWinds.cpp:113
virtual void EndGustDuration(double dur)
Specifies the length of time it takes for the gust to return to zero velocity.
Definition FGWinds.h:335
virtual void SetWindNED(double wN, double wE, double wD)
Sets the wind components in NED frame.
Definition FGWinds.h:196
virtual void GustZComponent(double z)
Specifies the Z component of velocity in the specified gust frame (ft/sec).
Definition FGWinds.h:351
virtual void SetProbabilityOfExceedence(int idx)
allowable range: 0-7, 3=light, 4=moderate, 6=severe turbulence
Definition FGWinds.h:271
virtual void GustFrame(eGustFrame gFrame)
Specifies the frame that the gust direction vector components are specified in.
Definition FGWinds.h:345
FGWinds(FGFDMExec *)
Constructor.
Definition FGWinds.cpp:75
virtual void GustYComponent(double y)
Specifies the Y component of velocity in the specified gust frame (ft/sec).
Definition FGWinds.h:349
virtual void StartGust(bool running)
Initiates the execution of the gust.
Definition FGWinds.h:329
virtual const FGColumnVector3 & GetGustNED(void) const
Retrieves the gust components in NED frame.
Definition FGWinds.h:246
virtual double GetWindPsi(void) const
Retrieves the direction that the wind is coming from.
Definition FGWinds.h:213
virtual void SetGustNED(int idx, double gust)
Sets a gust component in NED frame.
Definition FGWinds.h:231
Main namespace for the JSBSim Flight Dynamics Model.
Definition FGFDMExec.cpp:73
constexpr double sqr(double x)
simply square a value
Definition FGWinds.cpp:73
struct OneMinusCosineProfile gustProfile
Definition FGWinds.h:300